Op Player Kick Ban Panel Gui Script Fe Ki Work [best] 【1080p | FHD】
Are you trying to in your existing remote events? Share public link
: A comprehensive interface offering multiple moderation tools (Kick, Ban, Mute, Kill) in one centralized location.
Never let the LocalScript decide if a user is an admin. The server-side script ( AdminServer ) must maintain its own strict whitelist of User IDs or Group Ranks.
It should include features beyond just banning, such as "killing" a character, teleporting, or freezing players. Key Features of a Top-Tier Admin Script op player kick ban panel gui script fe ki work
While these scripts promise total control, they come with significant downsides:
-- Title local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundColor3 = Color3.fromRGB(50, 50, 70) title.Text = "OP Admin Panel" title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = mainFrame
It sounds like you're asking for a (likely for a game like Roblox ) that allows an "OP" (overpowered) player to kick , ban , and manage others via a panel, with FE (FilteringEnabled) support so it works properly on a server. Are you trying to in your existing remote events
Before executing any unknown script (especially one claiming "FE KI WORK"):
local remote = game.ReplicatedStorage:WaitForChild("AdminRemote")
elseif action == "Ban" then banUser(targetPlayer.UserId, reason or "Banned by admin.") print(adminPlayer.Name, "banned", targetPlayer.Name) end The server-side script ( AdminServer ) must maintain
on how to secure your own games against these exploits.
-- ServerScriptService -> AdminServer local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBans_v1") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Define authorized Admin User IDs (Replace with your own ID) local ADMIN_LIST = [12345678] = true, -- Developer ID [87654321] = true -- Moderator ID -- Create the RemoteEvent dynamically if it doesn't exist local AdminEvent = Instance.new("RemoteEvent") AdminEvent.Name = "AdminActionEvent" AdminEvent.Parent = ReplicatedStorage -- Check if a player is banned when they join Players.PlayerAdded:Connect(function(player) local isBanned, reason = pcall(function() return BanDataStore:GetAsync(tostring(player.UserId)) end) if isBanned and reason then player:Kick("\n[BANNED]\nReason: " .. tostring(reason)) end end) -- Listen for admin commands from the GUI AdminEvent.OnServerEvent:Connect(function(sender, targetName, actionType, reason) -- CRITICAL SECURITY: Verify the sender is actually an authorized admin if not ADMIN_LIST[sender.UserId] then warn(sender.Name .. " attempted to use admin commands without permission!") return end -- Find the target player in the server local targetPlayer = Players:FindFirstChild(targetName) reason = reason or "No reason specified." if actionType == "Kick" and targetPlayer then targetPlayer:Kick("\n[KICKED BY ADMIN]\nReason: " .. reason) scientists = "Ban" and targetName ~= "" then -- Handle Ban (Even if the player has left, we can ban by name/ID if tracked) if targetPlayer then local targetId = tostring(targetPlayer.UserId) pcall(function() BanDataStore:SetAsync(targetId, reason) end) targetPlayer:Kick("\n[PERMANENT BAN]\nReason: " .. reason) else -- Offline ban fallback if user ID is known local targetUserId = Players:GetUserIdFromNameAsync(targetName) if targetUserId then pcall(function() BanDataStore:SetAsync(tostring(targetUserId), reason) end) end end end end) Use code with caution. 2. Client GUI Setup (StarterGui)
These scripts work best in games with poor scripting. In well-secured games, FE kick/ban scripts may only work locally (meaning the player is gone from your screen, but still in the game). Conclusion
to bridge the client-side GUI and the server-side actions. Without a server script, any "kick" triggered solely on the client will only affect the person clicking the button, not other players 1. The Server Script (Mandatory for FE) Place this script in ServerScriptService
To be considered "OP," a script usually includes the following modules: