New [top] — Artificial Academy 2 Unhandled Exception

Written by Rick Founds
Links to contributors: Rick Founds

This has been one of my favorite songs for years. I contacted Rick back in 2002 about collaborating, partly because I had sung this song so many times. The recording is from Rick's Praise Classics 2 CD. - Elton, September 12, 2009

Languages for this song:
Korean



Lyrics

Lord, I lift Your name on high.
Lord, I love to sing Your praises.
I'm so glad You're in my life;
I'm so glad You came to save us.

You came from Heaven to earth
To show the way.
From the Earth to the cross,
My debt to pay.
From the cross to the grave,
From the grave to the sky;
Lord, I lift Your name on high.

Lord, I lift Your name on high.
Lord, I love to sing Your praises.
I'm so glad You're in my life;
I'm so glad You came to save us.

You came from Heaven to earth
To show the way.
From the Earth to the cross,
My debt to pay.
From the cross to the grave,
From the grave to the sky;
Lord, I lift Your name on high.

You came from Heaven to earth
To show the way.
From the Earth to the cross,
My debt to pay.
From the cross to the grave,
From the grave to the sky;
Lord, I lift Your name on high.

You came from Heaven to earth
To show the way.
From the Earth to the cross,
My debt to pay.
From the cross to the grave,
From the grave to the sky;
Lord, I lift Your name on high.



Copyright © 1989 Maranatha Praise, Inc (used by permission)

If your error message explicitly says or the error always happens when you click "New Game," "New Student," or "New Week," focus on these specific areas:

Here are the most effective solutions, ranging from simple configuration changes to advanced compatibility fixes. 1. Correct the Installation Structure (First Step)

If the game supports it, verify the integrity of the game files. This can help identify and fix corrupted files.

The engine struggles with 25+ characters in a class AA2Unlimited GitHub . Proven Solutions for "Unhandled Exception" (2026 Update)

This forces Windows to allow the game to use up to 4GB of RAM, instantly solving most mod-related memory crashes. 2. Use Locale Emulator

: Version 2.1 was notorious for causing these errors. You can either ignore the pop-up (click "OK" through them) or uninstall GeForce Experience to see if stability improves.

AA2-ERR-001 Product: Artificial Academy 2 (AA2) / ジンコウガクエン2 Applies to: Windows 10, Windows 11, and localized/modded installations

If you have spent hours modding the game or creating the perfect class roster only to be met with this error, do not despair. This article will dissect every possible cause of the "Unhandled Exception New" error and provide step-by-step solutions to get you back in the classroom.

The "Unhandled Exception" is a standard error in software development, indicating that the program encountered a situation it was not programmed to deal with, and lacked the code to "catch" and resolve the error gracefully. In the context of AA2, this often occurs during the initialization phase ("Prepare for new game"). The game attempts to load vast repositories of character cards, texture assets, and script modules. When the executable encounters a file path that exceeds memory limits, a corrupted asset, or a conflict with modern Windows security protocols (such as Data Execution Prevention), the underlying .NET framework throws an exception. Because the original developers did not anticipate the game running on Windows 10 or 11, the software lacks the error-handling protocols to recover, resulting in an immediate crash.

The "Unhandled Exception" error in AA2 generally stems from one of three critical failures:

: The modern .ppx archive resource loader requires dependencies that are missing from base Windows installations. Random Crashes · Issue #94 · aa2g/AA2Unlimited - GitHub

If the game crashes specifically when you click the mouse or try to interact with the UI:

AA2 cannot use more than 2GB of RAM. When you click "New," it loads all character assets into memory, hitting the 2GB wall instantly.

If the error persists, the issue is likely more specific.

If your game hangs or crashes upon clicking "Launch," it may be a conflict with the .ppx resource loader