Top

Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... Access

: Easier registration and license management via the aescripts Manager . If you're interested in using this bundle, let me know:

The is an essential toolkit for After Effects artists who need to bridge the gap between 3D software and 2D compositing. This bundle, primarily known for version 5.5.1a (with updates reaching up to v6.1.0), allows you to re-texture 3D objects and create 3D masks directly within After Effects using data-rich 3D render passes like UV passes (ST maps) and Position passes (PPass). What is in the ft-UVPass Bundle?

: Includes a custom subsampling function that replaces Adobe’s standard version to prevent significant slowdowns. Modern Compatibility

If you want, I can draft a short promotional blurb, a longer tutorial-style walkthrough, or sample AE expressions/recipes that use ft-UVPass outputs—tell me which.

This is the flagship feature. It allows you to place a layer inside a composition and "map" it using the UV data. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...

: If you experience extreme slowdowns during testing, you can toggle the new subsampling parameter off in the effect controls. How to Install and Register

The primary engine for remapping textures onto 3D surfaces.

The bundle typically includes two core plugins that handle different aspects of the 3D-to-2D workflow:

: This tool creates custom mattes using a "Point Pass" or "World Position Pass". It enables you to isolate specific areas of a 3D scene—similar to functionality previously only found in high-end compositing software like Nuke—to create precise masks without re-rendering. Key Features in v5.5.1a Performance Improvements : Easier registration and license management via the

The bundle consists of two main plugins designed to streamline the post-production workflow:

Replaced Adobe’s native subsampling function with a proprietary method, significantly reducing "extreme slowdowns" previously encountered.

Imagine rendering a blank car model with only a UV map, then changing its color, adding logos, or applying entirely new textures right in After Effects. makes this simple. Key capabilities include:

The is an essential toolkit designed to map 2D textures and images directly onto rendered 3D objects using UV coordinates. Created by François Tarlier and hosted on aescripts + aeplugins , this native plugin bundle bridges the gap between 3D DCC applications (like Cinema 4D, Blender, or Maya) and Adobe After Effects. It eliminates the need to jump back into a 3D engine just to swap out a texture, add a logo, or modify text on a moving object. What is Inside the Bundle? What is in the ft-UVPass Bundle

The main utility of this tool is client-driven asset modification. For instance, if you render a blank car model or a TV screen from Cinema 4D, you can use After Effects comps as your texture source. Changing user interfaces, localized text, or branding variations requires only updating a 2D pre-comp—no 3D recalculation required. 2. Advanced Multi-Pass Masking

Render a UV Pass (Red/Green coordinate map) from your 3D suite.

Create mattes based on position passes (PPass) to isolate parts of a 3D object in comp.