The Hive’s unique mechanic, (its persistent loss card), allows you to place a summoning token on any empty hex within range. This token is the womb of your army. Every turn, you can use a bottom action to "Spawn" a basic Summon adjacent to that token. This forces a tempo decision: Do you move the token forward to advance your front line, or do you keep it safe to breed a critical number of attackers?

: This path leverages high-level cards to comfortably mix and match modes without actually filling the board with bodies.

Focuses on flooding the board with summons and using "grant action" cards to let them attack repeatedly. Focused Scourge (top) with Call of the Grave (bottom) to spread

Deep in the heart of the Hive, the air grew thick with a sickly sweet pheromone. The party reached the central chamber, where the influence was strongest. Here, the ground was a carpet of squirming larvae and discarded husks.

To defeat The Hive, you must abandon traditional defensive playstyles. are your tools for victory. Keep moving forward, ignore non-essential fights, and melt the Hives before the swarm overwhelms your hand size.

: The H.I.V.E. plays multiple summon cards that stay in its active area. By using "Transfer" abilities, you move your character token onto a summon. While "merged" with a summon, you inherit that summon's specific Mode bonuses (e.g., permanent Shield, increased Range, or Retaliate).

Unlike standard "Kill All Enemies" missions, The Hive is an endurance and focus-fire test.

: This is where you exhaust your remaining lost cards. Ignore your health pool entirely—as long as one mercenary stands to land the final blow on the last Pillar, you win. Key Tactical Tips for Success 1. Block the Spawn Hexes

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

The (also known as Prism ) is an advanced, locked character class in Frosthaven

: Requires intense planning and "thinking several moves ahead".

Split your party into two roles: The Anchors (tanks/crowd-controllers who hold the choke points) and The Strikers (high single-target damage dealers who focus entirely on the Hive objective). Room 3: The Core The final chamber features maximum spawn rates.