Fe Kick Ban Player Gui Script Patea A Cu Best

Fe Kick Ban Player Gui Script Patea A Cu Best

Rename to ReasonInput . (Used to provide a justification for the moderation action).

In Roblox, due to FilteringEnabled, you cannot directly kick another player using a client-side script alone. To circumvent this, FE scripts often use RemoteEvents to communicate with the server, giving the appearance of a server-sided action while operating from your client. Alternatively, some more powerful versions are designed to run on the server directly, providing even more robust control. fe kick ban player gui script patea a cu best

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = ReplicatedStorage:WaitForChild("KickRemoteEvent") local button = script.Parent local frame = button.Parent local targetTextBox = frame:WaitForChild("TargetInput") local reasonTextBox = frame:WaitForChild("ReasonInput") button.MouseButton1Click:Connect(function() local targetName = targetTextBox.Text local kickReason = reasonTextBox.Text if targetName ~= "" then KickEvent:FireServer(targetName, kickReason) end end) Use code with caution. The Server-Side Script (Script) Rename to ReasonInput

local remote = game.ReplicatedStorage:WaitForChild( "KickPlayer" ) local admins = 1234567 , 8910111 -- Replace with your UserID(s) remote.OnServerEvent:Connect( function (player, targetName, reason) for _, id in pairs(admins) do if player.UserId == id then local target = game.Players:FindFirstChild(targetName) if target then target:Kick(reason) end end end end ) Use code with caution. Copied to clipboard To circumvent this, FE scripts often use RemoteEvents

Always test the script in Roblox Studio, not the live game, to ensure it acts as intended.

Typically involves storing banned UserIDs in a table on the server and checking this table whenever a new player joins using the Players.PlayerAdded Permanent Banning: Requires a

The keyword refers to highly sought-after Roblox scripts designed to kick or ban players from a game server using a Graphical User Interface (GUI), specifically leveraging "FilteringEnabled" (FE) bypasses or standard admin vulnerabilities.